Mar.14, 2013

#FEED was an event At SXSW 2013 that combine music with interactive art exhibitions. One interesting featured project at #FEED is "NU", the 3D printed music bracelet from Invisible Light Network.

Led by Elliot Kealoha Blanchard, Invisible Light Network is a creative studio specializing in interactive and experience design. Their recent project, "NU" represents their three biggest interests: 3D printing, music and fashion. Their goal is to transform music into a unique piece of wearable art.

Nu uses sophisticated audio analysis and Rhino's Grasshopper framework to build the code. The 3D file is then sent to a 3D printer. Each song is individual and these fundamental musical elements defines the structure of a bracelet. And every song leads to a completely unique form of bracelet.

Nu's custom fabrication code uses the following musical data:

  • The BPM of the song determines the overall complexity of the folding pattern.
  • Beat emphasis determines the ratio of folding from left to right.
  • Syncopation determines the ratio of folding from front to back.
  • Beat intensity controls the depth of the folding pattern.
  • Song length determines how far the holes extend.
  • Rythmic complexity controls the ratio of the inner ring's folding scale to the outer ring's folding scale.
  • Frequency distribution determines the depth of the inner ring's folding pattern.

Check out this awesome double layer prototype which is created from music by The xx's "Angels", and 3D printed with UV cured acrylic polymer.

Generated from Bad Brains' Fearless Vampire Killers:

Generated from Fennesz' The Colour of Three:

Nu represents a new approach to design and manufacturing. It builds connection between musicians and their audience, and enables musicians' creation to be produced and customized in unique form.

 

 

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Posted in 3D Printing Applications

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Frank Sachs wrote at 3/15/2013 12:42:56 AM:

They are hardly unpredictable. If you modified a song slightly, the bracelet should be similar to the original bracelet.

Joe Larson wrote at 3/14/2013 9:51:14 PM:

I supposed if you need a random seed for your procedural generation I guess a sound clip is as good as anything. But saying these are based on a sound clip isn't exactly accurate. The results are completely unpredictable.



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