Jun.28, 2013

DC Comics has posted a new timelapse video showing behind the scenes look at the process of digital sculpting for DC Collectibles. It shows the evolution of a digital sculpt, that sculptors start by creating low-res polygon proxy models. From there they set up all of the figure's articulation as the figure progresses. After that, they work on details like muscle definition and facial expressions. In the video below DC Comics also showed a bit of a New 52 Lex Luthor Action Figure that is coming in February of 2014.

For our look behind-the-scenes at DC Collectibles this week, we thought we'd give you a glimpse at the digital sculpting process, one of the several techniques available to us when we're looking to sculpt a new statue, bust or action figure.

The first thing we do when digitally sculpting an action figure is to block in the essentials as quickly as possible. This is done by creating different low-res polygon proxy models that we'll either replace or refine as the work progresses. Along with this, we'll use simple geometry like spheres and cylinders to set up all of the figure's articulation as it progresses. (And yes, we know. We hated geometry in high school as much as you did–but consider it proof that even the dryest subjects can be used for something really fun!)

Once the model has some definition to it, we use masks and textures to create the final surface and add the finishing touches. Most importantly, there is never a single technique when it comes to digital sculpting. We're always exploring new ways of solving different artistic and technical challenges. This is fairly new technology and the rules are still being set. We haven't even begun to scratch its creative surface.

Enjoy this exclusive, time-lapse video giving you a look at the digital sculpt of a brand new, not-yet-announced collectible–the DC Comics – The New 52 Lex Luthor (Armored) Deluxe Action Figure!

 

Posted in 3D Design

 

 

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