Feb 18, 2019 | By Thomas

E3D spinoff Pathio has released its brand new slicer Pathio for FDM/FFF 3D printers.

Pathio is "a totally new core slicing engine that ‘does things right’ from the outset, built around a 3D-first approach and a solid understanding of how extrusion based 3D printing works at a fundamental level," writes the company.

After 18 months in development to date, Pathio Beta is ready to be previewed publicly. Pathio is built on a mixture of Electron and a powerful native slicing engine (written in C++17). Its uses a slicing method called 3D offsetting. "We calculate a true 3D offset of the model to define where we will place the shell and infill. This leads to true constant wall thickness throughout the model and automagically creates a more self-supporting geometry that reliably results in a contiguous shell without gaps or holes. The 3D offsetting method also results in a more mechanically sound print, with corners being reinforced and shells on sloped surfaces maintaining constant thickness."

Pathio also uses a unique hierarchical grouping system that allows a single print-job to be organised into colour-coded groups of models each with their own slicing settings. You can easily assign different infill or support settings to different models or groups in a single print-job with clearly visible overrides.

For power users, Pathio has implemented proper syntax highlighting and even variable-autocomplete in its editor, which lets makes reading and writing GCode and scripts much easier.

Pathio Beta is available to download for free now. Future feature plans include Sawtooth support and dynamic tracking, which will handle models that trigger the most annoying tiny gaps and holes in prints.

 

 

Posted in 3D Software

 

 

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pizzaslice wrote at 2/21/2019 9:08:02 AM:

All innovation aside, the most interesting thing is that E3D comes with a closed source product. I understand they need to make money to support the development. The problem with closed source is that you r locked-in as user and cant fix bugs yourself. E3D should at least try to think of a short of hybrid model; where part is open and part is closed. Basically, you pay for an open-hardware product because you want a certain quality when it is put together. I would understand if users pay for the user-interface and settings for certain machines. The core slicer should be free like mit or gpl.



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