Aug.4, 2013

Brad Pitt zombie blockbuster 'World War Z' has grossed more than $460 million since debuting on Jun.21, according to Imax. To digitally capture the production’s assets, handheld Artec scanners were used to digitize weapons, multiple baggage items for the plane crash scene, as well as actors and their elaborate costumes.

World War Z is a horror film directed by Marc Forster and was based on the 2006 Max Brooks novel of the same name. The film stars Brad Pitt as Gerry Lane, a former UN investigator who must find a way to stop a zombie-like pandemic, traveling around the globe to fight this threat to humanity.

During "World War Z" pre-production, UK company 2h3D, a 3D laser scanning and services firm was approached by the film's VFX department to discuss how they might assist in the digital capture of 100 digital assets for the upcoming production, including sets and locations, bodies, costumes, vehicles and props.

Zombie 3D models for World War Z made with Artec scanners

2h3D Ltd, based near the Pinewood and Shepperton Studios in the UK, has a film and TV credit list stretching back 15 years. Their work includes Hollywood blockbusters and award-winning projects such as Doctor Who, Golden Compass, Harry Potter, Sherlock Holmes, to name a few.

The 3D scanning process

For scanning, one Artec MHT (for heads/faces and props) and one Artec L (for bodies) were used, in conjunction with a motorized turntable. Capture of each performer took less than 5 minutes and head scans were done in less than a minute. Then, Artec Studio was used to process and edit the scan data before exporting the fused model into other software for processing and poly-sculpting.

2h3d allocated 2 days for processing/editing of each full body, including merging the higher resolution head scan with the body data. Sometimes this process took less time, sometimes more - it depended on how still the subject stood and how complex his/her outfit was.

According to Guy Hauldren, 2h3D director and the movie's head of scanning, Artec scanners were the feasible option considering the quantity of scanning subjects, the numerous locations, the cramped areas and the often narrow set-up and capture window. "With a plug-and-play USB interface and no calibration they are the perfect tool to use in the often chaotic world of film production." said Hauldren.



 

Posted in 3D Scanning

 

 

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